About This Game Welcome to Nether: The Untold Chapter:Nether: The Untold Chapter reveals a story that picks up where Nether left off. The ravaged cityscape inspired by a post-apocalyptic Chicago is still haunted by creatures called “Nethers” and fresh reports claim that years of mutations have resulted in new forms of life in the city. One of the most unique survival experiences has been given a new look, optimizations, content, new monsters, bug fixes and a powerful anti-cheat to ensure a fun and fair game-experience.Key FeaturesDiscover an open world featuring a massive city landscape with open high-rise buildings and unforgiving outskirts.Scavenge and fight your way to survival. Build up your inventory, complete objectives to earn XP and level up your character’s abilities, craft and search the city for a wide selection of weapons and gear.Play alone or group up with others to survive. Join a tribe and fight against others over territories in the map. Complete missions individually or for your tribe to earn experience, money and reputations. Experience a fast-paced PvP with a wide variety of weapons to choose from.Fight a variety of creatures and scavenge their unique drops to trade and craft for items, money and experience.Play on official servers, or host your own with up to 64 players to tailor the game experience to your needs.Fredaikis Anti-Cheat (FAC) is a new, innovative anti-cheat that ensures a fair game-experience for everyone. 7aa9394dea Title: Nether: The Untold ChapterGenre: Action, Adventure, Massively MultiplayerDeveloper:Fredaikis ABPublisher:Nether Productions LLCRelease Date: 15 May, 2019 Nether: The Untold Chapter Download Xbox One nether the untold chapter price. nether the untold chapter reddit. nether the untold chapter discord. nether the untold chapter steam charts. nether the untold chapter steam. nether the untold chapter. nether the untold chapter release date. nether the untold chapter gameplay MUST READ : This game has a great potential but the first 2 developers didn't a good job at all, abandoning the game since it came out the 31 october 2013. This time the game is getting real updates, balances and fix. Don't read reviews about people ♥♥♥♥♥ing the old Nether version, i'm conscious the old one is a scam but it's still a game with great potential, buy it!--------------------------ReviewI like survival games i played Infestation, Miscreated, DayZ and others.. Nether is a First Person Survival Action in an urban post apocalyptic city invaded by DemonsI really reccomend it the atmosphere is really creepy and monsters are fun to hunt, the city map is well done, but you have to know what to do to in this game or you will get bored:1) Start the game doing the main quest talking with npg in the Safezone2) Join a Tribe2) Invite same Tribe members from server player list if you don't want to play alone3) Take Delivery packages from Safezone to Safezones with other Tribe members while killing monsters4) Learn how to play against Nethers5) Level up priority: [1] Parry talent to fight Nethers [2] 250 HP Bonus [3]+25% RunSpeed [4]Full offensive tree skill6) Avoid West Zone World, Stay always in the city7) Keep all the trash and craft items in bank, it's easy to craft items.8) Avoid to kill players with only a knife, ammos waste10) Very important : you have to disable "Dynamic Lights and Shadows" to avoid performances issues.11) Never stay in open spaces, always stay covered to one wall12) Check roofs around you.. snipers are waiting youEnjoy Nether!. a number of minor issues with the old game have already been improved on, namely framerate and stability. i've had no dc's in the 10 hours i've played so far, and maintain over 60 (usually upwards of 80) fps at nearly all times in this version of nether. the new enemies are unique and fun to deal with (the arachnid has some hitbox issues i've noticed). loot is much better than before, and rarely just clips through the ground like it used to. the update to the hang glider is spectacular, and everything is just amazing <3 i sincerely hope nether finally gets the chance it deserved several years ago, because things look very promising as of right now.. Too much griefing potential. I think this is worth the full asking price and nice to see a EA game for a fair price. I have had no major issues running this game, I did find Dynamic Lighting hit may frame rate bad but, so turned it off and runs fantastic with great frame rates on 1400x900 average 80 frames but way over 100 a lot of the time. I played with a friend on a US Server and I am in the EU and had 1 disconnect in 2 hrs. Ran totally fine otherwise. Great online feature nice to add a friend see exactly where there are on a live map and so make it easy to team up fast. Overall a excellent experience and I recommend this game. There are greedy games like Generation Zero that charge way over what it's current state offers and so this is worth it giving you a good experience with friends for a good price. Hope the Dev keeps up the good work with many updates and a full release and listens to the community.. PRO'S:- New AI - Nether Don't Attack The Safezone To Help With New Players - Constant Update's From The New Developer- Added Third Person- Added New Weapons- Better Loot Tables & Refresh Rate's- Ability To Change FOVCONS:- Items Disappearing - Guns Sometimes Don't Reload- Some New AI Have Buggy Hitboxes \/ Damage Outputs (Sometimes Insta-Kill You)- Texture Bugs - Invisible Walls In Certain Area's~If you liked the old nether and want to relive some of the past that you thought was forgotten, this is it for you and hopefully you will give the developer a chance to redeem the game from the state where the old developers gave up.. 12€ for BRAIN CANCERrefund. First of all i hate all the players that gives negative review, and have under 1 hr of gameplay,, the game is great and i hope devs do their job. It was before and it's back again.I'm glad that Nether is back, because no other title, if more well done, gave the same vibe as Nether did for me. It's still a buggy mess, but seeing how quickly Fredaikis works on fixing the bugs, I have hope. I am a player from way back where all the creatures seemed so real to me and truly frightened me to disgust. I played and tried to be tough, because if I quit fighting these abominations, I'd be a \u2665\u2665\u2665\u2665\u2665. I grew to liking down the line. I never accumilated insane hours as I am pretty casual and try befriending players. Campers still frustrate me, but I still enjoy running alone or in a group to cover another player's back.I still love the difficulty and the fact that at no point will I be powerful enough to constantly stomp Nethers or players. I can get good gear and levels, but if I die, I lose it all. I stock up on the global inventory, to have backup guns, but it's painful dying because of character levels. None of them make me invincible, but they are convenient.I'll take the best of my inventory, stock up on ammo and walk out just to rush back to safety 5 minutes later when my resources are depleted and blood pressure is high. Ammo is gone, Healing is gone, I got a couple more nethers running at me and all I can do is try and block with melee. *The risk that I took was calculated, but man, am I bad at math*Still, I killed a bunch of nethers, gathered their stuff and sold everything to stock back up. I never feel too powerful or too weak.Nether's environment is what inspires me about the apocalypses most. It's poorly made in-doors, but walking on the streets or sitting on a roof gives the best impression. I've noticed that all buildings are a bit scaled down from the player's height, but that only breaks my immersion when I have to go trough doorways. Otherwise, I find that almost everywhere I go, I want to take a screenshot of how powerful the scenery is. You can still find floating objects, weird puddles, clipping textures or even fresh textures, but I still do not notice it as much. I've noticed some people saying some things about Fredaikis past being bad with games and I don't feel like that should be affecting the reviews of the current game. I've not been around to see what has been done and am not interested in finding out, so at the start of the new nether chapter, I'll keep it positive.Things that annoy me a little bitIt still is quite difficult to understand where you COULD expect loot and where not, since a large and open building may only posess a chance of having 1 lootable object. Barren fields usually have guns and gas statiosn usually have some food, but what the hell are weapon parts doing in a sleeping bag and flares doing in a medbox?I find many weapon parts and weapons, craft a full global inventory, but I have trouble finding ammo. 80% of the time, I buy ammo from the gobal store and use it up quite quickly, having to resort to melee most of the encounters. Taking up large objectives alone requires you to prepare quite well.Safezone attacks are too often and have massive cooldowns. The killed enemies in the safezones respawn under a minute and clearing one by one is impossible. Loved re-taking Lakeside solo. I repaired 5\/6 devices, but got pushed back by nethers and had resources depleted. Risk everything to get the safezone back up and store my items just so some random can stab me once, take my goodies, take the safezone and be the hero.Arachnids are questionable to hit. Sometimes stand-up hitting it works, but sometimes it does not. Crouch-hitting it works best, but then sometimes the blocked hits get through to you. They are quite annoying to deal with. Not hard, but annoying.In the whole experience, when I take it slow and ration my supplies, I enjoy the experience so much. Recklessness gets me killed, but playing it smart and running with a friend or two makes the experience the best I've had. I raise high hopes for this game to get back up from dirt and succeed.. At the time I am writing this, i don't have may hours in the game, but since I played a lot of the old game ! All I can say is wow, so surprised of how excited the Devs and the members of the community are about remaking this game alive !Patch 2 just came out with quite a lot of stuff, and the team is updating and listening to everyone closely about bugs, feature and so on.. honestly IF you are reading this and you are interested in buying this game, note that it is noi a full brand new game running new software and graphics, it is buggy and miss a lot of stuff we would love to see. but it is a great PVP-Survival ! I love itBig thanks to the team who made that possible with a low budget!. its literally just a worse nether... Its not worth the 9 dollars if you already own nether... Patch 1.0 (Hotfix #1): Dear Community,(Original Post: http://forums.fredaikis.com/index.php?/topic/7829-patch-10-hotfix-1/)After all the feedback we have received the past half a day from the community and first players of the game we have finished an initial hotfix with some fixes and improvements. We are still monitoring further feedback and we expect to roll out more of these smaller patches in the upcoming period to make sure the game runs as smoothly as possible for you all without any major issues. Now, let's jump into further details. OVERALLThe global inventory capacity has now been changed to 600 instead of 300. We have also made further adjustments to some of the items taking up too much slots but you can read more about those changes under the "Items" section of the patch notes.The global inventory slots amount has now been changed to 100 instead of 50. We are considering making the global inventory global and not unique per server in the near future. This would mean players have the same global inventory in each official server. Stay tuned for this.Changing languages in-game no longer requires a full game restart.Added the server name to the in-game menu UI on the bottom left part of the menu. This allows players to see the server they are in.Added a health percentage number to the UI.Fixed a bug related to switching language where it would not always actually switch language.Fixed a bug causing servers to dissapear from the server list after some hours. PERFORMANCEFixed some major server stability issues. We are monitoring the servers closely to aim for no further issues. (hopefully)Fixed an issue causing the game to potentially freeze when starting up. GAMEPLAYThe Landsunk: Residential capture point no longer spawns a buggy (vehicle) when capturing. We have changed this to a weapon spawn for now when capturing. The buggy will be worked on and added back as soon as all the issues are fixed.Fixed a bug related to the flashlight sound where, when the turn on / off sound was playing it could be heared across the whole server.Fixed a bug related to the push to talk icon not always showing. When talking in-game now the icon should properly show.Improved the melee hit box radius detection to improve the melee fighting with Nether. This is still something we are monitoring. FIXES & CHANGESArachnid Eggs now take up 1 global inventory slot instead of 2.Bandages now take up 1 global inventory slot instead of 5.Pain Pills now take up 2 global inventory slot instead of 5.First Aid Kits now take up 5 global inventory slot instead 10.Rations now take 5 global inventory slot instead of 10.The rest of the food consumables now each take 1 global inventory slot instead of 5.Updated the item description of the glider. The description now explains better how this item works. OVERALLTo craft an SVD you now need a 7.62 barrel instead of a .45 barrel. OVERALLUpdated some render distances for some objects that was giving players an advantage. (they could look through certain objects and stuff)Updated some render distances for some smaller objects including windows. (to prevent them unloading too early)Fixed some flying concrete parts in the Lakeside safe zone.Fixed some flying objects next to the Lakeside safe zone.Fixed some stairs next to the Lakeside safe zone. These stairs ended up in a dead end. (roof)Fixed a building that was missing collision allowing players to walk through. This building was in the Litchfield area.Fixed the metro entrances at Bridgeport where there was an invisible wall blocking players.Fixed an ambulance loot spawn next to the Bennett Park where were was not always loot spawning when opening the crate.Added missing grass around the Maple Street beach area.Added missing grass next to the Riverside outpost.Overall lowered the amount of golden crate spawns. We will closely watch further community feedback from here and keep working on this. As this is the first time we are opening up the servers for a wide audience there's always a risk of issues and we kindly ask for your patience in case of any unexpected events. Especially given the fact that we pushed the release date to TONIGHT instead of in 1 week.Want to help us out? Have any feedback? Want to share some ideas for the game? Here's what to do:We highly recommend to join us on our forums at http://forums.fredaikis.com/. Just create an account (scroll a bit down on the home page) and you'll find the Nether: The Untold Chapter section. There is all the room for you to create threads about your ideas or to report any issues. You could also share them through social media however it's best for us if you'd use the forums for this.Have a major issue? Have something really important to tell us? Here's what to do:The best and fastest way to get in contact with us is through support. You can do that in 3 ways:1. Join the Nether: The Untold Chapter Official Discord and PM the bot (see it on the right) called: "Nether Support". - We'll be in contact there.2. Go to http://support.fredaikis.com/ and create a support ticket under the "Nether: The Untold Chapter" section.3. You could also send us an email at: support@nethertuc.com For now, we wish us all, players and developers, a great release. Hope to see you all in the game soon! Note 1: Patch notes might be changed if we need to fix or add something. Patch ETA: update will roll out any time from now.Patch type: client & server update.Estimated downtime: just a server restart needed. Client will need to be updated. Once again thank you for your great support! Want to support us even more? Make sure to share these patch notes with your friends and followers!For any feedback about the game or this patch please let us know in the comments or link us on social media!To stay updated regarding the game please follow us on our social media:Facebook: https://www.facebook.com/NetherTUC/Twitter: https://twitter.com/NetherTUCSteam: https://store.steampowered.com/app/1010270/Nether_The_Untold_Chapter/Discord: https://discordapp.com/invite/Zm3hpBBYouTube: https://www.youtube.com/channel/UC5HV4MZx9yq53vogFrrPQwA/Twitch: https://www.twitch.tv/NetherTUC/Website: https://nethertuc.com/Support: http://support.fredaikis.com/Wiki: https://nether.gamepedia.com/Nether:_The_Untold_Chapter_Wiki Best Regards, // Fredaikis. Patch 4.0: Dear Community,(Original Post: http://forums.fredaikis.com/index.php?/topic/7913-patch-40/)We're at the end of the week again and before we jump into the weekend we'd like to roll out a patch for Nether. We'd like to readdress that we are working very hard on particular issues that you guys have been reporting to us. This patch might not contain all the fixes we would have liked to release but at least it's a step in the right direction. We didn't want to have you guys wait too long for an update. We will continue to look into further reports and feedback from you all so keep it going! Now, let's jump into the patch notes: GAMEPLAYBullet tracers/hit registrations have been improved. Issues related to this have been reported a lot by the community and we will continue to monitor and improve this until it's perfect.We have also further improved the melee hit boxes against Nethers.Fixed a small bug where the crosshair would not display the correct spread in third-person.Tweaked overall spread variables to help with bullet registration.Increased NetCode max bandwidth for a smoother gameplay. New players will no longer be prompted to spawn in the world. They will now always spawn directly in the Lakeside safe zone to help them understand the game better and complete the tutorial.Keys have been removed. Gold crates will now be findable without keys. However they are also more rare. Don't worry, the keys you have in your global inventories are still there but for now you can't do much with them other than to sell them. (if you want of course)Fixed another bug related to the water appearing green sometimes.Improved the player movement physics. This to improve the situations where players would randomly get stuck while walking up hills for example. It is now also a lot smoother to walk on this type of surfaces. (Here an example: https://i.gyazo.com/324fcd6f7f47abc099e656a966ab03a8.mp4)Fixed a bug causing, while searching interactive crates or trying to, to bug out when walking too close to them.UIImproved the quality of some visual objects in the UI.Fixed a UI bug that was happening when changing languages.The pickup UI now shows quantity if applicable.Added an icon to the map that indicates your last death location. This is to make it easier for players to see where they died in case they try to get back to their body.Added a simple "ping" system. Players can use this to mark a certain spot or area while playing. This can be useful for yourself, but also when playing in a group. The whole group will see where you pinged. You can ping by pressing the scroll wheel button on your mouse.MODELSAdded collision for the book case models. (all variants) (example of the model: https://prnt.sc/ntxfa4)[prnt.sc]Added collision for the cabinet counter model. (example of the model: http://prntscr.com/ntxo36)Fixed collision for one of the broken sky scraper buildings. Players were able to jump through some of the windows even though there were wooden planks blocking the window. (example of the model: http://prntscr.com/ntxr5d)Fixed collision for the camp fire model. This old collision was around 20 times higher than the actual camp fire model. The new collision matches the size of the actual camp fire.Fixed collision for the Church (back side area). There was an area where players could walk on top of an invisible ceiling. FIXES & CHANGESThe shovel (melee) can now be sold/bought in the safe zones.ICON REWORKSReworked the store icon for the Mag DR-15. (weapon)Reworked the store icon for the RAB-47. (weapon)Reworked the store icon for the Gravedigger. (weapon)Reworked the store icon for the Smith & Risley. (weapon)Reworked the store icon for the Warren 50. (weapon)Reworked the store icon for the Can Gun. (weapon)Reworked the store icon for the KB-12. (weapon)Reworked the store icon for the TFC Special. (weapon)Reworked the store icon for the Heartburner. (weapon)Reworked the store icon for the Cru Z3R-14. (weapon)Reworked the store icon for the Pipe Sniper. (weapon)Reworked the store icon for the SVD. (weapon)Reworked the store icon for the Lopes 45-S. (weapon)Reworked the store icon for the HAZ-3. (weapon)Reworked the store icon for the MACH-9. (weapon)Reworked the store icon for the Improvised Machete. (melee)Reworked the store icon for the Kitchen Knife. (melee)Reworked the store icon for the Crowbar. (melee)Reworked the store icon for the GRIMM Reaper. (melee)Reworked the store icon for the Baseball Bat. (melee)Reworked the store icon for the Battle Axe. (melee)Reworked the store icon for the Bolo Sword. (melee)Reworked the store icon for the East Sword. (melee)Reworked the store icon for the Katana. (melee)Reworked the store icon for the Flashlight Default. (melee)Reworked the store icon for the Flashlight Green. (melee)Reworked the store icon for the Flashlight Red. (melee)Reworked the store icon for the Bonespur. (melee)Reworked the store icon for the Skullcleaver. (melee)Reworked the store icon for the Shovel. (melee)Reworked the store icon for the Large Shield. (melee)Reworked the store icon for the Small Shield. (melee)Reworked the store icon for the delivery icons.Reworked the store icons for the ammo icons. FIXES & CHANGESFixed the Demon death despawn animation. It is no longer flying when it dies. Also improved the actual animation a bit. Fixed a collision wall which was blocking the metro entrances Monroe at Bridgeport.Moved a campfire which was blocking a watch tower in Litchfield.Fixed a problem where the player was falling through concrete when going up the street next to the HTO safe zone.Fixed a fence where a player could get stuck in the Trainyard Outpost safe zone.Fixed the flying grass which was caused by a miscreated collision in the Litchfield area.Lowered the respawn timer of crates to 2 minutes (from 8 minutes)Lowered the chance to be a golden crate from 5% to 2%.Replaced the big static smoke with a smaller animated one.Added now low-end gun spawns everywhere in the world. Note: Patch notes might be changed if we need to fix or add something. Patch will roll out any moment from now. We are still testing some last things so there is no current ETA on when exactly we will update. Keep an eye out on our social media channels and we'll make sure to let you know! In case you are inside a server while we patch, servers will initiate a shutdown sequence and will notify all the players with a countdown that the server is going down. Once again thank you for your great support! Want to support us even more? Make sure to share these patch notes with your friends and followers!Need support?Discord: https://discordapp.com/invite/Zm3hpBB <- PM the "Nether Support" bot on the right for support.Website: http://support.fredaikis.com/ <- Create a ticket there under the "Nether: The Untold Chapter" section.E-mail: support@nethertuc.com <- We will help you from there.Feedback?We highly recommend to join us on our forums at http://forums.fredaikis.com/. Just create an account (scroll a bit down on the home page) and you'll find the Nether: The Untold Chapter section. There is all the room for you to create threads about your ideas or to report any issues. You could also share them through social media however it's best for us if you'd use the forums f. Patch 3.0: Dear Community,(Original Post: http://forums.fredaikis.com/index.php?/topic/7877-patch-30/) A smaller patch this time. Before we jump into the patch notes we'd like to mention that the actual patch is rolling out tomorrow. We'll let you guys know trough our official channels when the patch is ready and when the servers will restart. This patch will include the global inventory update where we have merged them to be per official server region instead of per server! This means you are going to be able to have the same global inventory in separate official servers. More information about that and the merge in the patch notes below. Now, let's jump into it. GAMEPLAYFixed a bug preventing trading / crafting at certain Tribe locations.Fixed a bug where players could bypass the inventory size limit by stacking items.Fixed a bug related to Nethers taking over the safe zones. This wasn't working properly before.Fixed a bug preventing some players with special characters / symbols in their names to join a server.Added a new feature that allows players to save their log-out location when logging out from a safe zone. This only works in safe zones and players get to ask if they would like to use this when logging out. When logging back in, in the same server, you will be at the exact same place.Added a new feature that allows players to report other players. This was a big demand from the community and something we are definitively going to use to monitor players and their behavior. See something suspicious? Just report the player!Added a new feature that allows players to mute other players through the social tab. When muting a player you will no longer hear them through VOIP and you will no longer see chat messages from them.Global inventories are now shared between official servers. This means you will now have the same global inventory between servers. It's still region based so there will be a different, separate global inventory in each region. We have taken the global inventories from players that have the biggest size, this way the GI that has the most items for a player, will be used. This process is also done per region.Note: It might have happened that we grabbed the global inventory that you didn't want. This is understandable. Don't worry. We have made backups of all the other global inventories and if you'd like to use an other one in this process just contact our support at http://support.fredaikis.com/UIFixed a bug related to the account level-up notification. Sometimes it would not show the correct level you leveled up to.Fixed a bug where your health would display the wrong value after reviving.Fixed a bug related to the safe zone in Riverside. It no longer spams the status message.Increased the size of the right-click menu in the socials screen.Group notifications and updates will now show in the chat.LANGUAGESFixed the 'block attack warning' text. Updated to: "You need the 'Blocking' skill to block attacks".MODELSAdded collision for the barrel models. (all variants) (placed in various places around the world.)Added collision for the message board model. (placed in for example the safe zone.)Added collision for the warehouse box clusters model. (example of the model: https://prnt.sc/nrqvs5)Added collision for the air ventilation models. (all variants) (example of one of them: http://prntscr.com/nrqz7x)Added collision for the kitchen sets. (all variants) (example of one of them: http://prntscr.com/nrrul6)Added collision for the office sets. (all variants) (example of one of them: http://prntscr.com/nrt1fv)Added collision for the sofa sets. (all variants) (example of one of them: http://prntscr.com/nry4qg)Added collision for the terrace sets. (all variants) (example of one of them: http://prntscr.com/ns8s7q)Added collision for the bedroom sets. (all variants) (example of one of them: http://prntscr.com/ns9gib)Added collision for the cafe table sets. (all variants) (example of one of them: http://prntscr.com/ns9r28)Added collision for the den sets. (all variants) (example of one of them: http://prntscr.com/nsa1j4)Added collision for the dining sets. (all variants) (example of one of them: http://prntscr.com/nsa5ep)Fixed the collision for the bar model. (example of the mesh: http://prntscr.com/nsa89x)Fixed the collision for one of the bathroom rooms. (example of the mesh: http://prntscr.com/nsab98) (players could not enter through door) FIXES & CHANGESThe GRIMM Reaper (melee) icon has been reworked and now fits the new style. It also now matches the actual mesh in game.The Crow Bar (melee) icon has been reworked and now fits the new style. It also now matches the actual mesh in game.The Baseball Bat (melee) icon has been reworked and now fits the new style. It also now matches the actual mesh in game.The Battle Axe (melee) icon has been reworked and now fits the new style. It also now matches the actual mesh in game. Fixed the extension in the HTO safe zone where the players were falling down. (through the floor)Fixed a metro entrance where you walked against an invisible wall at Bridgeport.Added more Nether spawns in the Wastelands. Note: Patch notes might be changed if we need to fix or add something. Once again thank you for your great support! Want to support us even more? Make sure to share these patch notes with your friends and followers!Need support?Discord: https://discordapp.com/invite/Zm3hpBB <- PM the "Nether Support" bot on the right for support.Website: http://support.fredaikis.com/ <- Create a ticket there under the "Nether: The Untold Chapter" section.E-mail: support@nethertuc.com <- We will help you from there.Feedback?We highly recommend to join us on our forums at http://forums.fredaikis.com/. Just create an account (scroll a bit down on the home page) and you'll find the Nether: The Untold Chapter section. There is all the room for you to create threads about your ideas or to report any issues. You could also share them through social media however it's best for us if you'd use the forums for this.Social Media:Facebook: https://www.facebook.com/NetherTUC/Twitter: https://twitter.com/NetherTUCSteam: https://store.steampowered.com/app/1010270/Nether_The. Patch 1.0: Dear Community,(Original Post: http://forums.fredaikis.com/index.php?/topic/7821-patch-10/)Welcome to the first Nether: The Untold Chapter patch notes ever! These patch notes are our initial notes and pretty much sum up many of the things that we have done with the game before releasing it to the public.Please note that these patch notes are a brief summary of the stuff we've been working on in the past months. We will not address each individual fix or change specifically as it would be too much to mention and explain. However, in future patch notes we will of course address each fix and change individually on patch notes.Between the information we will vary with some in-game screenshots to get into the mood for the release! Nether: The Untold Chapter will be released on its original launch date TONIGHT (May 15) at 22:00 CEST (1:00 PM PDT) on Steam!During this initial period we will discount the game heavily as a gesture to those who committed to earlier titles.As this is the first time we are opening up the servers for a wide audience there's always a risk of issues and we kindly ask for your patience in case of any unexpected events.A new chapter in Nether's history is starting tonight. A lot has been changed and more is to come in the future with continuous development!An announcement with patch notes will follow soon with a summary of major changes in the current game and upcoming plans for it in the near future.We're here with much enthusiasm to show everyone what's been occupying our days (and many nights) for the last months. Now without further ado, let's jump into Nether TUC's first patch notes! Just some extra information about the release and how the servers will work. In Nether: The Untold Chapter there are 3 ways of playing the game:Single-Player - Speaks for itself. You'll play alone, offline.Multi-Player: Official Servers - These are the main servers of the game. We expect the majority of players to play here as these servers are officially controlled by us. We also recommend players to stick to these servers especially in the beginning of the release.Multi-Player: Community Servers - These are private servers that are hosted by the community. Players have the ability to host their own servers for their own community as they like.You will be able to see your ping to a server in the servers list. We highly recommend to play in your own region or in a region that you have the best connection to. For now, Fredaikis official servers for Nether will launch in the following regions:North America, South America, Europe and Asia. (See the picture below)Note: HK = Hong Kong = Asia, EU = Europe, NA = North America, SA = South America. PERFORMANCEFor some reason there was a frame-rate limit in the original Nether. We have completely removed this and added an option for players to change this limit or unlock it completely. Our goal with frame-rate and performance is to optimize the game as much as possible without damaging the experience and the look of the game.A LOT of performance optimizations have been done to improve the overall frame-rate of clients and loading times. This is something that will vary between different computers with different specs and this is also totally something we'll be keep working on on-the-go. As mentioned above we think that every player should have a non-crashing and playable game available. We will do our best to keep improving this.Loading in a game is NOT as fast as it used to be in the original game. However overall performance should be significantly better in Nether: The Untold Chapter. We'd like to address this as it's definitively something players will notice so that is why.Numerous client and server crashes have been fixed. Also, for those who might host their own servers in the near future; Servers will now automatically restart in case they crash.Fixed some issues related to the water. Although the water/sea was not (as far as we know) causing performance issues there were some weird bugs related to physics which has been worked on and improved. We will keep working on this as it isn't completely fixed yet.LODs have been created for models that were very/too high poly. We started prioritizing those as those fixes make the most impact on performance. This is still work-in-progress and is definitively something you'll see a lot of in future patches.UIThe entire UI such as in-game HUD, server browsing screen and pretty much every UI used anywhere else in the game has been completely reworked and improved. Other than that the original UI in Nether (especially the in-game HUD) looked old and weren't very user-friendly. There is a lot of other, also technical reasons the UI had to be completely redone. A good thing to know about the new UI and the systems behind it is that it's all made with an aim towards the future. We are able to add new features, systems or content into it using this new UI with much more ease than we would have been able to with the old original Nether UI. Note: There is a lot more reworked in the UI that's not shown in the pictures below. For further previews we recommend you to just check it out yourself in game. You are now able to change your FOV in the options menu. A lot of other options have been added as well such as: hide the hit marker, hide the cross hair, show FPS and others. Some of these settings weren't even working properly so those have been fixed. Also more options in the main server browser have been added.New languages have been added such as German & Portuguese. English, Russian and French are still available and have been updated to match newer content and features. We are aiming to release even more languages for the game in the near future.The splash screen for the client has been updated and reworked. This one just fits the game better and looks better.The in-game hit marker and crosshair have been reworked and updated. Also shotguns now have their own unique crosshair. We have also made it so that when using snipers or any other rifle with a scope, the crosshair is disabled. Keep in mind that you can still disable crosshairs and hit markers completely if you'd like.We have added Safezone icons to each point of interest in the Safezone. A big problem was that it wasn't really clear where what was inside the Safezones and (as you can see in the picture below) that's why we have added these indications. Note: They only show when being inside and when entering a safe zone and dissapear as soon as you leave it.A lot of spelling mistakes and initial item names and descriptions for items and in-game features have been reworked.Updated UI font. Updated logo and texts everywhere.Fixed a blur bug when respawning in-game. Sometimes the UI wouldn't reset properly.The in-game map has been slightly reworked. You can now hover over the overtake Tribe Points and overall the map is a lot cleaner, making it easier to navigate and see where you actually are on the map.We have also added a compass to the in-game HUD to help players making callouts for their friends. Also, when placing a marker on the map these markers will also show on the in-game compass.The crafting (also known as trading) UI has been reworked to make items in the list more visible.Chat has been reworked. It also now works with commands. Server owners or players in single player can use this now to execute commands. We plan on releasing a list of available commands in the near future.GAMEPLAYA LOT of work has been done around the player and camera movement in the game. I know we have mentioned the words "a lot" many times already but this one is definitely one of the major improvements when you compare Nether: The Untold Chapter to the original one. We have made so many changes here that we'd like to leave this here and just sum it up as a major improvement.Various game-breaking dupes and exploits have been fixed. Thanks to the old Nether community we have pretty much fixed all of these issues. Since there is an in-game economy and rarity in loot it is extremely important that any exploits here are never possible. This is also why we will monitor situations around these exploits very closely. Also fixed a very messed up glitch that allowed players to have infinite ammo.Players now have the option to switch between first and third person. Original Nether has always been first person, however we thought it would be cool for players to have the option to view the game from a different perspective. FPS/TPS can be enabled or disabled per server and server owners are able to turn the third-person feature on or off as they wish. Single player will have the option permanently enabled so it's the players' own choice to u. Patch 2.0: Dear Community,(Original Post: http://forums.fredaikis.com/index.php?/topic/7849-patch-20/)The weekend is over and we've had some time to address some, if not most, of the reported issues and feedback. We'd like to start this week with a fresh update with some improvements, fixes, new additions and some new content.Next to that we'd like to thank everyone who's been actively supporting us reporting issues and feedback, sharing ideas and spreading out the game pretty much everywhere. You guys are amazing! Now, enjoy the update: We have integrated a shutdown sequence feature to our servers. This feature includes a count down timer and lets players inside the servers know that the servers are going to shut down in a certain amount of time. This means that next upcoming update / restart we have to do players will actually get a notification and will know that they have to log out of the servers. We also like to make clear that we recommend players as soon as they see a shut down timer to always try to immediately log out to avoid issues.We are very sorry to everyone who is currently in a server playing but this patch will be the last time the servers 'randomly' shut down. GAMEPLAYAdded the ability to strafe while sprinting. (This was something very much requested by the community)When opening crates, items will drop on the floor now instead of going straight to the player's inventory.Further improved the crate system; fixed a bug where sometimes you would not get any items when opening a crate.Items from opened crates should now properly align on the ground now.Increased the loot dropped despawn timer from 5 to 10 minutes.Further improved hit boxes for melees. Like we mentioned in Patch 1.0 (Hotfix #1) we will once again keep monitoring further feedback around this subject and improve / fix where needed.When in a safe zone, stamina will not decrease while sprinting or jumping anymore. You basically have infinite stamina in the safe zones now.Fixed a bug regarding the Glider.Fixed another bug regarding the Glider and the third-person feature.Fixed a bug with resetting the spawn.Fixed the green water bug that happened when tabbing in and out of the game.Fixed an issue related to the tribe system causing your current tribe not to save when changing tribe.UIChanged the tribe chat color to a more lighter readable pink color.Added a key binding option for the holding breath ability.Added the ability in the options for players to change the HUD scale.Added the ability in the options for players to toggle between health points or health percentages in the in-game HUD.Added more resolution options.Added some HUD notifications to clarify you need a skill (skill tree) to perform certain actions.Added small animations to the health bar icon to give more feedback to the player when for example being low health.Increased chat text size to make it easier to read.Increased the size of the "right-click menu" (the one that pops up when right-clicking on an item for example). Fixed some UI bugs in the group screen.Fixed a bug related to the inventory system that caused a lot of other bugs including one where items would sometimes randomly disappear.Replaced the "Backpack is full / GI is full" notifications with Popup boxes when inside the Inventory UI. FIXES & CHANGESThe MACH-9 has been improved. You now actually hit bullets where you aim and the spread is no longer insanely high. (We still recommend players to crouch when firing on long distances to reduce spread) In return the damage has been slightly lowered. (250 to 230) Also, this weapon's description now shows the correct damage. We will keep monitoring further feedback to improve this weapon. FIXES & CHANGESPlayers should no longer hear Arachnid aggro sounds randomly without even seeing the creature anywhere.Players should no longer hear Creeper aggro sounds randomly without even seeing the creature anywhere.The Arachnid sounds have been reworked a bit; spawning sounds are now more fitting, there is a more unique death sound, aggro sounds remain the same and next to that there is overall just more variety in what sounds play.The Arachnid's aggro distance has been lowered. This means the creature now aggro's on players on lower range than before. Fixed some render distances in the Wastelands.Fixed some flying concrete parts down the street from Lakeside safe zone towards Old Burnham.Fixed some flying grass on the bridge at Meilitown.Fixed the metro entries north of Lakeside safe zone which was blocked by an invisible wall.Fixed the deliver packages which as not spawning at the High Rise Outpost and also split them more all over the place.Fixed some render distances of small objects at the Riverside Outpost.Fixed some flying concrete particles around Pullman.Fixed the collision of a rock in Litchfield where the player was able to go through.Fixed the trees in Old Burnham which didn't have collisions and player were able to walk through.Fixed a place at the Rudolph Market where you could no go out anymore.Fixed a place at the Litchfield where players were able to jump out of the map and get stuck.Fixed a place where you had to jump to walk through at the Riverside Outpost and also fixed the package spawns there.Added an extension to High Rise Outpost. Now you will be able to climb up the big buildings there. Here is some screenshots of how it looks:(Note: screenshots are straight from the studio and are just quickly made previews.) Adjusted some objects in the Lakeside safe zone that were literally flying.Deleted some misplaced bridge parts at Old Burnham that were placed twice on the same place.Highered the terrain that's under the water plane in the Wastelands to temporarily remove the swimming part from the game untill it's polished.Lowered the respawn timer from 15 to 8 minutes on loot crate so the loot will respawn faster after being looted.Removed the damaged part from the water planes.Removed an untextured cube in the Wastelands that was accidentally placed. Note: Patch notes might be changed if we need to fix or add something. Once again thank you for your great support! Want to support us even more? Make sure to share these patch notes with your friends and followers!Need support?Discord: https://discordapp.com/invite/Zm3hpBB <- PM the "Nether Support" bot on the right for support.Website: http://support.fredaikis.com/ <- Create a ticket there under the "Nether: The Untold Chapter" section.E-mail: support@nethertuc.com <- We will help you from there.Feedback?We highly recommend to join us on our forums at http://forums.fredaikis.com/. Just create an account (scroll a bit down on the home page) and you'll find the Nether: The Untold Chapter section. There is all the room for you to create threads about your ideas or to report any issues. You could also share them through social media however it's best for us if you'd use the forums for this.Social Media:Facebook: https://www.facebook.com/NetherTUC/Twitter: https://twitter.com/NetherTUCSteam: https://store.steampowered.com/app/1010270/Nether_The_Untold_Chapter/Discord: https://discordapp.com/invite/Zm3hpBBYouTube: https://w. Patch 2.0 (Hotfix #1): Dear Community,(Original Post: http://forums.fredaikis.com/index.php?/topic/7853-patch-20-hotfix-1/)Note: This hotfix was already rolled out yesterday but not posted on Steam.There were some small issues that came up after Patch 2.0. We are going to fix these right away in this hotfix. Let's jump into some details: Fixed a bug where it was not showing the correct amount of players in a server.Fixed some objects in the HTO that didn't have collisions and player were falling through. (There are still some issues there which are getting fixed in the next update)Fixed the tents and lantern at the HTO which had the wrong collisions enabled.Fixed 2 places at the Trainyard Outpost where the player would get stuck and could only get out with resetting their spawn.Fixed the aggro and spawn sound effects of the Arachnid. Remember, if your game doesn't update right away, restart your Steam client as well. Once again thank you for your great support! Want to support us even more? Make sure to share these patch notes with your friends and followers!Need support?Discord: https://discordapp.com/invite/Zm3hpBB <- PM the "Nether Support" bot on the right for support.Website: http://support.fredaikis.com/ <- Create a ticket there under the "Nether: The Untold Chapter" section.E-mail: support@nethertuc.com <- We will help you from there.Feedback?We highly recommend to join us on our forums at http://forums.fredaikis.com/. Just create an account (scroll a bit down on the home page) and you'll find the Nether: The Untold Chapter section. There is all the room for you to create threads about your ideas or to report any issues. You could also share them through social media however it's best for us if you'd use the forums for this.Social Media:Facebook: https://www.facebook.com/NetherTUC/Twitter: https://twitter.com/NetherTUCSteam: https://store.steampowered.com/app/1010270/Nether_The_Untold_Chapter/Discord: https://discordapp.com/invite/Zm3hpBBYouTube: https://www.youtube.com/channel/UC5HV4MZx9yq53vogFrrPQwA/Twitch: https://www.twitch.tv/NetherTUC/Website: https://nethertuc.com/Wiki: https://nether.gamepedia.com/Nether:_The_Untold_Chapter_Wiki Best Regards, // Fredaikis
Nether: The Untold Chapter Download Xbox One
Updated: Mar 15, 2020
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